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CRAFTING NARRATIVES / MICROSOFT

You don't have to be a natural

Storytelling can feel like a skill some people just have. I wanted to make it something we could understand, practise and make our own. A consultation on one video became a four-part workshop, then a session for a much bigger room.

Role
Curriculum, storytelling framework, exercises and workshop facilitation.
Audiences
My Microsoft tribe, the WXP (XL) team and UX Day participants.
Period
2025.
Scope
Four-part series, reusable FigJam activities and a condensed conference workshop.
Sreya speaking on stage at Microsoft UX Day 2025, holding a microphone in front of the event backdrop.
Crafting Narratives at Microsoft UX Day 2025. From a team learning series to a room of 120+ participants.
TL;DR / Overview
Starting point
A consulting role on the MFC video opened up a broader question: how could more people build narratives with confidence?
My contribution
I designed and facilitated a four-part curriculum, with hands-on and take-home exercises teams could return to.
Approach
Connect personal style, audience preferences, memorable messages and a cohesive story.
Reach
A tribe series, a dedicated WXP (XL) workshop and a condensed UX Day session attended by 120+ people.
Response
Participants described practical takeaways, asked for materials and shared ways the content resonated.
What followed
Personal encouragement and an invitation to explore collaboration from Gregor Jeffrey, whose work informed the cognitive-preferences layer.

01 / FROM CONSULTING TO CURRICULUM

One story was the starting point.
Not the whole opportunity.

I began by consulting on the MFC video. But the work pointed to something bigger than that one narrative: the everyday challenge of helping an idea land with people who see it differently.

A good story can influence a decision, bring stakeholders into alignment and give a team something to carry forward. I wanted to unpack how that happens, rather than leave storytelling feeling like an elusive talent.

So I built Crafting Narratives as a four-part workshop for the tribe. Not a single presentation recipe, but a framework people could use in their own voice, for their own audience.

02 / THE FOUR LAYERS

Start with yourself.
Then think beyond yourself.

The sessions moved from the person telling the story to the people receiving it, then to the message and the way it holds together. Each layer added another decision people could make deliberately.

  1. Original workshop slide connecting personality and signatures through values, style and preferences.
    01 / Creating your signature style

    THE PERSON TELLING THE STORY

    Sound like yourself.

    We explored how personality, values and preferences can become a signature style. The aim wasn’t to perform someone else’s version of a good storyteller, but to recognise what already feels like you.

    Try it Identify three to five traits, connect them to a metaphor, then draft a two-minute introduction to a current project.

  2. Original slide suggesting vision, purpose, bold ideas and open-ended possibilities for conceptual thinkers.
    02 / Speak their language

    THE PEOPLE RECEIVING IT

    The same idea.
    A different way in.

    Inspired by Gregor Jeffrey’s work, we explored conceptual, analytical and structural cognitive preferences. Would this audience need the vision, the evidence or a clear path to action?

    Try it Choose two stakeholders with different preferences. Adapt a narrative for each, then consider how to address a mixed audience.

  3. Original SUCCES framework slide: simplicity, unexpectedness, concreteness, credibility, emotion and stories.
    03 / Making it stick

    THE MESSAGE THEY TAKE AWAY

    Make it worth remembering.

    Chip and Dan Heath’s SUCCES framework gave us a way to examine the message itself: simplicity, unexpectedness, concreteness, credibility, emotion and stories.

    We broke down examples to explore what makes an idea engaging and memorable, then brought that lens back to our own work. The framework is theirs; the workshop connected it to the narratives we needed to build.

  4. Original cohesion slide with the But, Therefore rule, echoing and callbacks, and signposting.
    04 / Cohesion and visuals

    THE THREAD THROUGH IT ALL

    Make the parts feel like one story.

    We brought the layers together through flow, signposting and callbacks. Visual hierarchy, pacing and ideas borrowed from film and UX helped connect one point to the next.

    Try it Redesign a slide in ten minutes. Keep it to one slide, or at most two, and decide how you want the information to land.

03 / A FRAMEWORK TO RETURN TO

Not just something to hear.
Something to work with.

I paired the sessions with hands-on activities, discussion and take-home exercises. The FigJam boards turned the concepts into prompts people could revisit the next time they needed to shape a narrative.

There was room for a little AI-assisted exploration too. The point was still personal: build on your communication style, consider your audience and make conscious choices about the story.

FigJam session brief: explore personality traits, pair them with metaphors and write a two-minute project introduction.
A take-home exercise that connects personality to a real project introduction.
FigJam exercise directions: spend ten minutes redesigning a supplied slide or one from a recent presentation, using no more than two slides.
A bounded, hands-on activity: make deliberate choices about how a slide lands.

Original workshop material: the four-session deck and the exercise boards. Source files may require Figma access.

04 / TAKING IT INTO OTHER ROOMS

The framework stayed.
The room changed.

I condensed the series for Microsoft UX Day 2025, where 120+ participants joined the workshop. It was an opportunity to share a practical approach with a wider design community and represent Microsoft through the learning we were building.

I also ran a dedicated workshop for the WXP (XL) team. Participants described it as refreshing and insightful; several followed up for materials and references. For me, that follow-through mattered as much as the response in the room.

A wide view of the UX Day workshop, with Sreya facilitating at the front and participants seated with notebooks.
A condensed format for UX Day. The 120+ figure is attendance, not the number of feedback responses.

“This is not going to be a one-way session.”

For UX Day, I planned a 50–55-minute session around participation, not just a shorter deck. People had stickies, markers and printed question cards. We started with five minutes of honest reflection, then chose the three to five responses that felt most important.

From there, the session moved outwards. A small-group matching activity made cognitive preferences something to discuss, not just a theory to listen to. For a mixed audience, I brought it back to intent: what are you trying to achieve, and whose needs should lead?

The AI-assisted metaphor and tone-of-voice step was explained as something to try afterwards, rather than squeezed into the live session. Printed examples gave people a way to take it further in their own time.

UX Day slide turning breaking down problems, reliability, effectiveness and crispness into the No-Nonsense Problem Solver, with example phrases.
The bridge from reflection to language: traits, a metaphor, then a tone of voice.

FROM THE UX DAY SCRIPT

Give the reflection somewhere to go.

Recognising a personal trait was only the first step. I showed how that could become a metaphor, then the words someone might actually use when presenting their work.

The examples were starting points, not personalities to copy. The same was true of cognitive preferences: a lens for adapting communication, not a reason to put people in fixed boxes.

Printed reflection cards asking about confidence, preferred working style, professional identity and what an audience should remember.
The question cards that started the reflection.
Take-home sheet with the No-Nonsense Problem Solver and Big-Picture Storyteller examples, connecting traits, metaphors, tone and language.
One of the reference sheets people could take away.

Explore the UX Day deck and printables. The session flow above is drawn from my speaker script; the images are original presentation and handout exports.

05 / WHAT CAME BACK

The part that stayed with people.

Some responses were about the session. Others were about what people wanted to do with it afterwards. These are excerpts from the messages and feedback I received, alongside the suggestions that gave me something to think about next.

Two rows, all the way across. Hover, focus or touch to pause. Swipe horizontally, or focus the cards and use the arrow keys. Unnamed responses are labelled; summary cards are not direct quotations.

  1. UX DAY / A DIFFERENT APPROACH

    “your workshop at Microsoft UX day was amazing. It was really out of the box. I really loved it”

    Vasundhara GhoseUser Experience Designer, Fortinet

  2. SERIES / MAKING IT YOUR OWN

    “Building on personal communication style to craft and pitch a narrative to specific audience”

    Anand AnbuWorkshop survey

  3. UX DAY / FRAMING THE LESSONS

    “I'm a big fan of storytelling, and I really appreciated the way you framed the most important lessons. It was truly insightful, so thank you for that!”

    Harsh VasaInteraction Design, NID-B

  4. SERIES / ROOM TO UNLEARN

    “Home works were really helpful to unlearn principle and thoughts.”

    Manoj BabuWorkshop survey

  5. UX DAY / SIGNATURE STYLE

    “Good session today. Thanks for sharing your insights on creating Signature Style. Glad that I joined the UX day.”

    Yuvraj MannariUX Day participant

  6. SERIES / A DIFFERENT PERSPECTIVE

    “this workshop made me reflect on different perspectives on how people can perceive my personality through my work.”

    Sachin B SWorkshop survey

  7. UX DAY / BEYOND THE ROOM

    “The way you wove storytelling into design thinking was genuinely captivating… it's the kind of talk that stays with you.”

    Abhinav S HProduct Designer, Stable Money

  8. SERIES / SOMETHING REUSABLE

    “Bringing in a modular structure to our presentations that leave an impact on the relevant audience.”

    Joash YouthamWorkshop survey

  9. COGNITIVE PREFERENCES / WHAT FOLLOWED

    “I'm so glad you're referencing my work in cognitive preferences for UX design, that's very exciting! Let me know if you want to collaborate more, there is a lot of depth to cognitive awareness that can be applied in your work.”

    Gregor JeffreyWhose work informed the workshop

  10. UX DAY / PUTTING IT TO WORK

    “Already thinking of ways to apply this”

    UX Day participantFeedback shared without a name

  11. UX DAY / MAKING IT PRACTICAL

    “Loved how you broke it down”

    UX Day participantFeedback shared without a name

  12. WXP (XL) / FEEDBACK SUMMARY

    Participants described the workshop as refreshing and insightful. Several followed up for materials and references.

    WXP (XL) workshopSummary of the feedback received

  13. LOOKING AHEAD / MORE PRACTICE

    “Need more such hands on workshop”

    Manoj BabuSuggestion for improvement

  14. LOOKING AHEAD / THE TIME TO APPLY IT

    “making an entire presentation towards the end of the workshop might be a stretch goal in our current environment, so perhaps that could be replaced with a less time consuming exercise?”

    Joash YouthamSuggestion for improvement

  15. SERIES / FOUR SURVEY RESPONSES

    3 very satisfied.
    1 satisfied.
    Three respondents chose content as the most valuable aspect; one chose the exercises.

    Workshop content surveyCounts from 4 responses, not all attendees

  16. SERIES / FOUR SURVEY RESPONSES

    Two rated the content’s effectiveness exceptional; two rated it very good. All four agreed or strongly agreed that the workshop was organised, relevant and met expectations. All four strongly agreed that the facilitator was knowledgeable.

    Workshop effectiveness surveyA small, directional sample of 4 responses

Quotations are excerpts from supplied messages and survey responses. The WXP card is a summary; the two survey cards report counts. The survey also recorded agreement that the workshop was organised, relevant and met expectations. These responses describe immediate experience, not a measured change in workplace outcomes.

WHAT I’M TAKING FORWARD

A good session is a beginning.

The feedback I keep returning to isn’t only that people enjoyed the workshop. It’s that they saw a way to apply it: to pitch for a particular audience, build on their own communication style or reconsider how their work comes across.

The constructive responses matter too. People wanted more hands-on practice, but a complete presentation could be too much to fit around their work. That leaves me with a useful design question for the next version: how small can an exercise be and still help someone put the framework to work?

Gregor Jeffrey also reached out with personal encouragement about applying cognitive preferences to UX and an invitation to collaborate. We’re exploring possibilities, not announcing a finished collaboration.

I started by helping with one story.
I ended up helping more people find their way into their own.

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