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SAMSUNG / GAMING

Room to play

I connected Samsung’s gaming experience across Galaxy tablets and live streaming: a place to start, unobtrusive controls and a way to share.

Role
Tablet UX; Game Live from concept through delivery.
Collaboration
Engineering, HQ South Korea and localisation teams.
Period
During my Samsung tenure,
2016–2018
Scope
Game Launcher, Game Tools and Game Live
Samsung Game Launcher library and quick controls on a Galaxy tablet.
Game Live audio, chat and profile controls over gameplay.
100k+

Game Live downloads on Google Play within six months.

65%+

Game Launcher daily active use on tablet, one month from launch.

My retained records omit the DAU denominator; this percentage is not a retention rate.

TL;DR / Overview
Problem
Help Samsung players organise games, stay in control and stream without controls taking over.
Role
I delivered Game Launcher and Game Tools tablet UX, and took Game Live from concept through delivery with engineering and HQ.
Surfaces
Galaxy tablet game library and in-game tools; Game Live setup, controls, chat and stream history.
Reach
Galaxy tablet players and Game Live streamers sharing to Twitch, Facebook and YouTube.
Result
Game Live recorded over 100,000 Google Play downloads within six months.
Status
Released tablet experiences and Game Live, with regional adaptation, prototype testing and iteration.

01 / THE ECOSYSTEM

Three products.
One person trying to play.

The thread was control: organise before play, adjust during it and share without extra administration.

BEFORE / GAME LAUNCHER

A place to begin.

Installed games in one place, new downloads added automatically, and settings ready before play.

DURING / GAME TOOLS

Keep useful things close.

Reduce interruptions and accidental navigation; capture screenshots or record gameplay.

BEYOND / GAME LIVE

Bring someone along.

Prepare a stream, connect with viewers and return to what you’ve shared.

I designed tablet versions of Game Launcher and Game Tools, and took Game Live from concept through execution and beyond.

I worked with HQ in South Korea and development teams through prototype testing and iteration, including translation and regional adaptation.

02 / THE TABLET EXPERIENCE

A bigger screen needed
its own reason to exist.

I researched the tablet value proposition and developed concepts through testing and iteration, rather than simply resizing the phone experience.

BEFORE & DURING PLAY

Game Launcher with installed games and tools, mute and power-saving shortcuts.

BEFORE THE GAME

One place to
get ready.

Game Launcher on Galaxy Tab S3 combined games with Power Saver, Game Broadcasting, Mute Games and Ongoing Calls modes.

In-game overlay detail with notification, navigation-lock, screenshot and recording controls.

DURING THE GAME

Useful control.
Minimal interruption.

The overlay kept notification controls, touch and navigation locks, screenshots and recording available during gameplay.

01Work within the wider Galaxy proposition.

The tablet UX sat alongside Vulkan graphics and Galaxy Game Pack titles, available through Exclusive Game Offers in Galaxy Apps’ For Galaxy section. My contribution was UX, not the graphics API or game design.

02Keep a global release connected.

I coordinated UX deliverables with HQ, tested and iterated prototypes, and supported translation and content adaptation across regions.

03 / GAME LIVE

Share the moment.
Don’t lose it.

Game Live streamed to Twitch, Facebook and YouTube. I designed setup, adjustments and viewer connection without controls taking over.

FROM CHOOSING A GAME TO RETURNING TO A STREAM

Installed games and quick streaming settings in Game Live.

01 / PREPARE

Start with the game.

I gathered installed games to avoid a separate search, with chat, audio and profile settings ready before streaming.

Chat, game audio, microphone, profile video and stream controls.

02 / ADJUST

One tap away.
Still in the game.

I kept chat, microphone, game audio and profile controls accessible while live, with likes, views and comments for audience feedback.

Live comments in a compact overlay above the game.

03 / CONNECT

Let the conversation
step aside.

I made live comments movable and easy to minimise with a swipe, so the overlay could step aside during crucial moments.

A library of past streams with an action to start a new one.

04 / RETURN

A home for
what you’ve shared.

I centred the homepage on past streams, with a floating action button to start another.

From concept to delivery.

I took Game Live from concept through execution, presenting detailed proposals to stakeholders including Samsung India’s managing director.

Follow through across teams.

I partnered with development and HQ on timely, accurate releases, UX deliverables and regional content adaptation.

04 / REFLECTION

Made to be played.
Built to be used.

Some streaming interactions reached patent exploration; my records do not confirm any grants.

I kept asking when each control belonged: before play, during gameplay or broadcasting, or when revisiting a stream.

KEEP EXPLORING

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